Game & Simulation Programming

Program Details

Degree: Bachelor of Science in Game and Simulation Programming
Semesters: 8 full time
Minimum credit hours required for graduation: 127

Each lettered group below represents a graduation requirement, with any alternate choices.

Course Area Minimum Credit Hours
Communication Skills 15
(a) one of: ENGL-112; ENGL-220H
(b) ENGL-135
(c) one of: ENGL-216; ENGL-219; ENGL-227
(d) one of: ENGL-230; SPCH-275; SPCH-277; SPCH-279; SPCH-282
 
Humanities 9
(a) one of: HUMN-303; HUMN-420; HUMN-422; HUMN-424; HUMN-427; HUMN-428; HUMN-450
(b) one of: HUMN-410; HUMN-412; HUMN-415; HUMN-417; HUMN-445; HUMN-447; HUMN-448; HUMN-449
(c) HUMN-432
 
Social Sciences 9
(a) one of: PSYC-110; SOCS-185; SOCS-187; SOCS-190
(b) one of: PSYC-285; PSYC-305; PSYC-315; SOCS-315; SOCS-335; SOCS-350; SOCS-410
(c) one of: ECON-312; LAWS-310; LAWS-420; POLI-330; POLI-410
 
Personal and Professional Development 5
(a) all of: CARD-405; COLL-148
 
Mathematics and Sciences 20
(a) all of: GSP-220; GSP-320; MATH-190; MATH-233; PHYS-216
 
Game and Simulation Core 29
(a) all of: COMP-100; GSP-110; GSP-240; GSP-260; GSP-280; GSP-340; GSP-410; MGMT-404
 
Infrastructure 12
(a) all of: CIS-246; GSP-130; GSP-420
 
Programming 23
(a) all of: CIS-115; CIS-170C; CIS-247C; GSP-290; GSP-380; GSP-460
 
Project 7
(a) all of: GSP-360; GSP-490
 

For course descriptions and additional information see the undergraduate academic catalog.

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