GAME AND SIMULATION PROGRAMMING
DeVry's Game and Simulation Programming curriculum prepares graduates to join the private and public sector game software industry in a variety of software development roles across the game programming life cycle, including programmer, software engineer and project coordinator. Applications-oriented, the program provides preparation in the math and physics of games; programming fundamentals; game design; modifications (MOD) and massively multi-player online game (MMOG) programming; two- and three-dimensional graphics programming; and simulation and game engine design. Also included is a full complement of general education courses, recommended by game industry experts as critical for well-rounded development team members.
Program objectives
The GSP program is designed to produce graduates who are able to:
- Apply higher level math and science to programming multidimensional dynamic imagery in interactive computer programs.
- Create game and simulation software programs that employ contemporary application functionality.
- Apply software engineering and project management skills to game and simulation development.
- Communicate effectively both orally and in writing.
- Participate effectively in project team environments.
DeVry accomplishes these goals by:
- Providing a sound foundation in various aspects of game development and programming, as well as game software engineering and project management across multiple platforms.
- Incorporating a strong applications-oriented component with each technical course, which reinforces learning of fundamental concepts, principles and theory through use of computer hardware and software for problem-solving.
- Integrating general education competencies such as applied research, written and oral communication, critical thinking, problem-solving and team skills in technical and nontechnical courses.







